Blacksite Breach
A polished top-down tactical shooter with class-like weapon variety, movement abilities, pickups, wave pressure, and a cleaner premium feel than a throwaway prototype.
Dark, polished, instant-play games built to grow without a site rewrite. Launch browser titles fast, then graduate the winners into bigger projects.
Minimal copy. Strong cards. Everything built so new titles can slot in without touching the overall layout.
A polished top-down tactical shooter with class-like weapon variety, movement abilities, pickups, wave pressure, and a cleaner premium feel than a throwaway prototype.
The multiplayer branch: queue into a match, ready up, and vote to fill the rest with CPUs. This keeps the solo game intact while the online mode gets its own lane.
The first-person shooter concept lane: team deathmatch, free-for-all, classes, bots, and a compact training-ground map direction. This is where the real flagship build starts.
Keep the public site fast and static. Put realtime systems and future room services on their own backend.
Compound instead of rebuild.